
Based on a manga that’s literally dozens of volumes long and still going strong, the Japanese action epic Gantz has a premise both unique and head-scratching as its title. Students Kei (Kazunari Ninomiya) and Kato (Kenichi Matsuyama) meet an untimely death via subway car, yet are transported at the point of impact to what seems to be an alternate dimension.
At any rate, it’s a sterile-looking, unfurnished apartment, barren but for the giant black ball in the room’s middle. The sphere is to this film what the monolith is to 2001: A Space Odyssey: one big mystery. Via textual cues, it informs Kei, Kato and the few other perplexed newly dead peeps with them — naked cutie (Natsuna Watanabe) included — that they are to suit up, grab a gun and play its game.
In basic terms, that’s ridding Japan of aliens, which take on wildly varying forms, from onion-headed mutants and a clockwork robot to statues that come to life, all of which the players shoot with powerful, energy-pulse weaponry that results in exaggerated explosions of gore and grue. Die in the timed game, and you die for good; survive, and you can return to your former life, but remain at the ball’s nightly beck and call.
Combining elements of horror and sci-fi — and initially reminiscent of the great Cube — Gantz is a high-velocity thrill ride with only slight lulls between rounds of go time. Like many effects-driven Asian films, it’s a little too long, but it certainly delivers bang for your buck, not to mention some sly laughs and more than a few WTF moments. The two-hour affair doesn’t offer closure so much as a breathing point before the forthcoming Gantz: Part II, and I’m perfectly primed for another leap into its imaginative world. In the meantime, I’m intrigued to the point of seeking out the comics. —Rod Lott

Cursed with the kind of voice that causes dogs to howl in misery whenever she speaks, her is further diminished by a script that requires her to essay the role of the whiniest protagonist in the history of narrative storytelling. At times, the dialogue suggests that this was a deliberate choice on the part of director/co-writer Albert Pyun. Forced to cast Ireland as his lead, he obviously decided to turn her greatest weakness into the film’s main running joke, but chose to do so in a way that only makes watching it more of a chore than it might have otherwise been.
They’re all fighting for control of something called a “grimhole.” (Can you say that in a Disney film?) Distracting Dave are his hormones; his magic wand grows for his childhood crush, bland blonde Becky Barnes (Teresa Palmer). He impresses her by playing musical Tesla coils. When she’s coming over, he has to clean up the place lickety-split, allowing the film to re-create Mickey Mouse’s ill-fated, abracadabra approach to housekeeping, but only after a shot of a dog urinating. 
This leaves them lots of time to talk and eat and talk. The men start seeing each other as a threat, and Betsy as a prize. But all they do is talk and eat and talk.
Set in an unspecified future where most menial tasks are now undertaken by non-anthropomorphic robots, Tom Selleck stars as the head of the local police force’s “runaway” squad, which is in charge of catching and stopping malfunctioning machines that pose a hazard to the public. When a robot murders three people, Selleck and his cute new partner, Cynthia Rhodes, uncover a plot by ruthless killer Gene Simmons to fuck everything that moves by selling a “smart bullet” capable of targeting an individual’s heat signature.