
Have we become such a navel-gazing, irritatingly self-introspective, youth-fellating culture that we can’t even make a decent giant monster movie anymore? It started with Cloverfield, where, instead of a gargantuan beast destroying New York, we got a group of slick hipster jerks dodging debris, searching for a superficial “love” interest while talking about how much they loved Fraggle Rock while a gargantuan beast destroyed New York. Maybe. It’s kinda hard to tell because the thing was filmed on the modern-day equivalent of a handheld Fisher-Price PixelVision camera. It’s like a Nick Zedd movie with self-esteem.
Monsters director Gareth Edwards, luckily, invested in a tripod so we can at least see what is going on. Too bad what is going on are two insipid spring breakers stuck in Central America, trying to get home to Regular America, while gargantuan monsters are destroying the lush Mexican countryside. Maybe.
This is a great idea — the chance for an Americanized District 9 — but every time leads Scoot McNairy and Whitney Able open their mouths, it’s like listening to every single drunken conversation you’ve ever overheard around closing time at Señor Frog’s. Mumblecore for the frat crowd, finally! And the monsters? They’re barely seen extraterrestrials who crash-landed in Mexico a few years back — oversized, Old Gods-esque creatures that crush and destroy whole villages and, best of all, inspire heavy-handed allegories about illegal immigration.
It’s commendable that Edwards made Monsters for $800,000 and, because of it, he’s got the upcoming Godzilla remake gig, which is awesome. If there’s one way to top the 1998 Roland Emmerich atrocity, it’s making an ultra-talky redux of a legendary kaiju film. Were the Duplass brothers all booked up? Either way, I look forward to the inevitable Taco Bell tie-ins. I won at least 10 free bean burritos last time! —Louis Fowler

Then there’s a poorly matted spaceship that chases them through the house, and ultimately, as the title promises, time ends. Or rather, the family just gets warped into the future, on the outskirts of the city of tomorrow, and for some reason, this suits them just fine.
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In basic terms, that’s ridding Japan of aliens, which take on wildly varying forms, from onion-headed mutants and a clockwork robot to statues that come to life, all of which the players shoot with powerful, energy-pulse weaponry that results in exaggerated explosions of gore and grue. Die in the timed game, and you die for good; survive, and you can return to your former life, but remain at the ball’s nightly beck and call. 
Cursed with the kind of voice that causes dogs to howl in misery whenever she speaks, her is further diminished by a script that requires her to essay the role of the whiniest protagonist in the history of narrative storytelling. At times, the dialogue suggests that this was a deliberate choice on the part of director/co-writer Albert Pyun. Forced to cast Ireland as his lead, he obviously decided to turn her greatest weakness into the film’s main running joke, but chose to do so in a way that only makes watching it more of a chore than it might have otherwise been.
They’re all fighting for control of something called a “grimhole.” (Can you say that in a Disney film?) Distracting Dave are his hormones; his magic wand grows for his childhood crush, bland blonde Becky Barnes (Teresa Palmer). He impresses her by playing musical Tesla coils. When she’s coming over, he has to clean up the place lickety-split, allowing the film to re-create Mickey Mouse’s ill-fated, abracadabra approach to housekeeping, but only after a shot of a dog urinating.