
Disney had two high-profile, big-budget underperformers in the summer of 2010: The Sorcerer’s Apprentice and Prince of Persia: The Sands of Time. Alfred Molina has supporting roles in both, making me think he and Disney have hatched some sort of punch-card deal. In Prince, he’s the swarthy sheik who serves as comic relief, with lines like “Did you know ostriches have suicidal tendencies?” and “Has anyone ever told you that you talk too much?”
The latter could be asked of the movie, which, like producer Jerry Bruckheimer’s Pirates of the Caribbean franchise, tells very little story for a long feature. Based on a series of video games, Prince stars oft-shirtless and miscast Jake Gyllenhaal as Dastan, the titular royal himbo framed for the death of his father, the king — by poisoned robe, no less!
Dastan flees with Princess Tamina (Gemma Arterton) across the desert and encounter ostrich races, deadly snakes and guys with gloves that shoot spikes. He is quite the ace at hopping rooftops, performing rope tricks, and smiling and grunting. Whenever he effs up, he unleashes some magic sand in his magic dagger which reverses time for several seconds, resulting in a cool effect whose cost could keep Third World countries flush in white rice for years.
Between noisy action scenes of mild interest, boredom reigns and traipses a kajillion-dollar path of predictability. Likely under threat of death and/or contractual obligation, director Mike Newell utilizes Bruckheimer’s trademark golden hue, which always bugs me since I first saw it on Saturday-morning cereal ads. Those didn’t have Arterton, however, but even her stunning beauty isn’t worth weathering the sandstorm. —Rod Lott

After an initial night of bonding in the cabin over a pork dinner — during which Busey repeatedly plays with a disembodied pig’s head, and you wonder if that was scripted — Ice-T gets a rude awakening (literally) as he learns he — not wild animals — is the intended prey. Despite the miles and miles of forest around them and not having hunting dogs, they always manage to know right where he is. After running for a while, Ice-T decides to turn the tables on them, and you can pretty much guess what happens from there. It involves little more than rock-throwing, rigging vehicles, jumping from trees and uttering bad quips.

This leaves them lots of time to talk and eat and talk. The men start seeing each other as a threat, and Betsy as a prize. But all they do is talk and eat and talk.

Hornet was birthed as another