Resident Evil: Afterlife (2010)

After being absent from the Resident Evil franchise director’s chair since the 2002 original, Paul W.S. Anderson returned for the fourth, Resident Evil: Afterlife, the first in 3-D. It’s a definite improvement over Apocalypse and Extinction, but still well below the sheer coolness factor of the first.

One problem is that Anderson has overestimated viewers’ previous knowledge of the franchise mythos. I’ve tried to wipe my mind of the awfulness that was Extinction, so while I was wowed at Afterlife‘s opening sequence of numerous Milla Jovoviches — Jovovi? — laying waste to the Umbrella Corporation’s underground Tokyo headquarters, I was lost as to why and how she had all these clones.

The film is more of the same, with Alice (Jovovich) defying gravity and kicking ass, saving friends from the occasional threat of zombies with mouths that open to reveal vagina dentata thingies. Here, she reunites with her Extinction pals, including lithe Ali Larter, hiding atop a big tower. Wentworth Miller is there in a cage, which is kinda funny considering he spent four years breaking out of them on TV’s Prison Break. (You’re right, it’s not funny.) There’s also Asian Guy, Sleazy Producer, Bald Tuffie, Hot Brunette, Not Scout Taylor-Compton and Evil Sunglasses Guy Who Shops at Big & Tall & Matrixy.

And don’t forget the zombie Dobermans! It’s weird how everyone in this movie responds to being shot at the same way: doing a backflip. It’s so predictable, that I’d just fake a straight shot and then aim high. Then the series would be over. I was excited that sexy Sienna Guillory was returning as Jill Valentine from Apocalypse, but she gets one scene, and it’s buried in the end credits. Oh, well, Resident Evil: Whatever 5 Will Be Called, perhaps. —Rod Lott

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One thought on “Resident Evil: Afterlife (2010)”

  1. Funny, I always thought George Romero’s 30-second commercial for one of the “Resident Evil” video games was better than the movies themselves … with the exception of Ali Larter, of course.

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