Here is why I love Dune: It doesn’t work. Not as a drama. Not as a space opera. Not as a war movie. By the basic tenets of comprehensible storytelling, it’s ridiculous. Its overall failure is legendary. But taken as a whole, it’s a twisted dream, rife with spectacularly unique imagery and a baroque, Flash Gordon-like design that never fails to draw me in, even while I’m picking it apart.
But this is what happens when you hire David Lynch, that most idiosyncratic and nonlinear of directors, to adapt Frank Herbert’s dense, sci-fi classic. Lynch pares the plot of a space messiah on a desert planet past the bare essentials to a series of stunning images, tying them together with the most convoluted of narratives, goofy dialogue and aggressively uneven special effects — the first appearance of a sand worm is a classic, but the poor use of green screen would make modern Asylum mockbusters blush with shame.
Yet within Dune lie the seeds of something much greater. Watch as the Guild Space Navigator (an effects wonder) speaks through a grotesque vaginal slit. Gaze upon Baron Harkonnen (Kenneth McMillan), his face swollen with boils, hovering beneath a shower of oil. Listen to the absurd rock score by Toto, which under no circumstance should work, yet does so gloriously. View the premature birth of a mutated reverend mother from the inside of the womb.
Dune, again, is ridiculous, with a game cast vastly more talented than necessary. However, by watching it, you glimpse the nightmarish vision of a director who just needed a chance to express himself outside the narrative demands of others. If nothing else, it makes you wonder what Lynch (who was approached) would have made of Return of the Jedi. I bet the Ewoks would have been far more feral, festooned with gaping wounds. —Corey Redekop